public abstract class EnemyStateBase_LangJianKe : IState
{
	public C_敌人AI_LangJianKe _Mono;

	public float _Timer;

	public virtual EnemyStateBase_LangJianKe Init(C_敌人AI_LangJianKe EnemyMono)
	{
		_Mono = EnemyMono;
		return this;
	}

	public virtual void OnEnter()
	{
	}

	public virtual void OnExit()
	{
	}

	public virtual void OnUpdate()
	{
	}
}
